
Timing begins with information
Comedy often depends on who knows what, when they learn it and how hard someone tries to hide or correct the situation. Mark the exact word, look or action that changes the information.
If the turn is unclear, a longer pause will not make it clearer. Secure the event before polishing rhythm.
Use the three-tempo test
Run the same scene once faster than feels comfortable, once with full listening time and once at the pace that best supports the action. Do not preserve favourite pauses between versions.
- Fast run: exposes unclear cues and unnecessary gaps.
- Spacious run: reveals new thoughts and moments of resistance.
- Playable run: keeps only the timing justified by the exchange.
Treat interruptions as actions
An interruption is not simply a line delivered quickly. Decide why the character must enter before the other person finishes and what they are trying to prevent, seize or correct.
Use spoken opposite lines to practise the pickup, but return to a human reader before the audition when possible. Real overlap changes from run to run.
For self-tapes, trust the camera
Avoid showing the viewer that you know where the joke is. Keep the eyeline active, let the thought land and continue pursuing the scene.
Record two versions with different tempos, watch each once and choose the version where the information is clearest rather than the one with the most obvious comic punctuation.
Try the workflow in Action!
Put another voice in the scene
Import a PDF, review the detected scenes and roles, choose your character and rehearse the opposite lines out loud. Action is free to download, with a seven-day Action Pro trial shown in the current UK App Store listing.
Download Action on the App StoreProduct capabilities checked against the live UK App Store listing and current app source on 3 September 2026. Regional pricing is shown by Apple.